cyberpunkdreams: changelog

Minor release

2022-05-18

Bugfix release

2022-05-12

Minor release

2022-05-10

Minor release

2022-05-03

Minor release

2022-04-29

Minor release

2022-04-27

Bugfix release

2022-04-15

  • Most vehicle cards will now lock out the slot tabs until they're played.
  • You can now clean stored weapons without getting them out.
  • Allowed for bigger refuelling at the pump.
  • You can no longer binge when you're on a Deep hit breather.
  • Saving time is now discardable.
  • "Hone your skills" on On fire now improves riding instead of driving.
  • Fixed welding goggles having Outfitted/Riding twice.
  • Fixed a problem with side alleys in the slums.
  • Fixed the options button for the action hover effect not working.
  • Fixed a problem with Hitting the streets not always dropping automatically.
  • The binge timer now shows up correctly.
  • Fixed Got someone on pillion not disappearing when you dismiss a companion.
  • Cleared up some possible problems with buttons in the character actions area.
  • Fixed hand size change notifications sometimes being the wrong way around.
  • Fixed some more typos; thanks for the reports.

Bugfix release

2022-04-13

  • You can no longer pin branches selected by the randomiser.
  • Fixed a display problem with multiple item equipped messages.
  • Fixed item previews not displaying sorted effects.
  • Fixed a bug with making breathers.
  • Fixed some tests that should have used riding, not driving.
  • Fixed some incorrect images.
  • One or two other smaller fixes.

Hot wheels and methedrine

2022-04-13

  • The vehicle fuel system has been revamped.
  • – Allows finer grained settings and more fuel types in future.
  • Each vehicle now has a tank size and its own fuel load.
  • There's now a control panel for your equipped vehicle.
  • – Just a few things so far.
  • New Comfort factor for vehicles
  • Vehicle prices have been tweaked (mostly down).
  • Your hand size will sometimes increase for a short while when you get into a vehicle.
  • Driving a vehicle often will make you familiar with it, giving some bonuses.
  • Getting into a vehicle now normally triggers a card.
  • New Skill/Riding, for motorbikes (and other things in future).
  • New Driving conditions mechanic.
  • You can now drive to Army surplus.
  • You can now get Traffic congestion, especially around rush hour.
  • You should now dress appropriately for riding a bike.
  • You can now possible get a small bit of Clothing wear when driving an open vehicle.
  • The Muscle car is now the Toleen Misfit GTX Special.
  • The Sport coupé is now the Mondragon NF.5.
  • Lots of other small tweaks and changes with vehicles.
  • New Saving time mechanic.
  • – Gain action refreshes or turn it into other things.
  • Repeatedly stealing or trying to use Thievery now makes things harder.
  • You can now buy Kevlar helmets.
  • You can now buy Motocross helmets.
  • You now only need to take melatonin once per day to shift your wake/sleep cycle.
  • DMM "Under the influence" cards are no longer transitory.
  • Just work up now lasts longer for night owls.
  • Just work up is now removed if your Alertness gets high enough.
  • New Early morning mechanic for early birds, with new stuff here and there.
  • Being heavily loaded now reduces max Carpe diem.
  • Some equipment now enables a Grenades slot.
  • Grenades have to be equipped here to be useable in a dynamic scene.
  • Using a grenade in a dynamic scene no longer uses Time remaining.
  • Get some air now requires Living space/here and now.
  • The game now records your number of bordertown lock-ups (it takes a guess at your existing ones, if any).
  • There's now one more pro spike to find.
  • New artwork.
  • Stat change displays have been improved.
  • Mousing over a stat change now gives you the full info for that item.
  • Changes such as hand size and actions are now shown.
  • Changes to equipped item stats are now also shown.
  • Reduced and increased hand size is now shown in the hand.
  • Binge mode now shows a timer when it's active.
  • You can now filter items by effect as well as title.
  • You can now filter all the category tabs, not just the inventory tabs.
  • Additional keyboard shortcuts, with hover tips.
  • Improved layout on smaller screens.
  • Reintroduced action button hover (with option to disable).
  • Open cards that need to scroll now have close and discard buttons at the bottom.
  • Improved messages when bundling items.
  • You can now pin branches to the top of cards.
  • Other small interface improvements.
  • Item effects shown on hover are now sorted more sensibly.
  • You can now temporarily hide Going deeper... cards.
  • Tweaked leaving your kitchen in a mess.
  • Fixed Home comforts possibly not showing up with a home in the slums.
  • Fixed not being able to throw away an FN 5-7.
  • Fixed some DMM cards being discardable when they shouldn't have been.
  • Fixed an option on Your dump crew decreasing Daily bread instead of increasing it.
  • Fixed a formatting problem with large hand sizes and small screens.
  • Fixed Propensity/Anabolic steroids sometimes getting reduced instead of Propensity/A dangerous game.
  • Fixed the informer network option always being available on News from your depot.
  • Fixed various depot operations not dropping informer network quality.
  • Fixed paying rent in advance at Eastside stacks not costing an action.
  • Fixed a text discrepancy on Visiting the Technician.
  • Fixed a bug in the Daily bread calculation for the first week.
  • Fixed Girls/Running them hard being able to rise indefinitely (will reset to the cap automatically).
  • Fixed Girls/happiness being able to rise indefinitely (will reset to the cap automatically).
  • Fixed unlimited buying from Corpse.
  • Fixed rarely getting two Flatbed trucks when breaking up a logistics team.
  • More typos fixed; thanks for the reports!

Bugfix release

2022-03-28

  • Buffed anti-psychotics and anti-depressants slightly.
  • Breathers are now persistent across character death.
  • New artwork.
  • Fixed a rare problem in detention where you might not get your phone back with good behaviour.
  • Fixed some buttons not working on the site in Firefox.
  • Fixed some grammar problems with public profiles.
  • Fixed a problem with the "A little extra" option on Daily bread not working properly.
  • Fixed a note about paying your crew appearing too early.
  • Fixed a bug that meant restarting Willow's sex journey didn't work properly.
  • Fixed Got an errand to run coming up with no options for a Little World errand.
  • Fixed the arctic temperament quirk being left on if you chose the low body temperature mutation as an extra.
  • More typos fixed; thanks for the reports!

Bugfix release

2022-03-18

  • Improved some descriptions and tutorial text on different stats.
  • The day you need to deal with Crew/Daily bread is now displayed in Weekly.
  • New artwork.
  • Sped up display of pinned cards.
  • Fixed new performance problems.
  • Fixed some style inconsistency with hover tips.
  • Fixed All your teams missing dump teams.
  • Fixed a problem with Narcissist sometimes having no options.
  • Fixed bad formatting on the organ collection progress report on the backstreet clinic.
  • Fixed paying cash to your crew being at zero for newer characters.
  • More typos fixed; thanks for the reports!

Maintenace release

2022-03-17

  • The Warren now counts as living space and a place to stay in the slums if you no longer have access to Palisade.
  • – If Ann's living there, her location will change automatically.
  • Reduced the Daily bread target slightly for newer characters (less than 200 days in).
  • Added a reminder to Going down about Daily bread.
  • You can now give your crew a little last minute cash on Daily bread.
  • "Keep them happy" crew options no longer recruit more crew.
  • "Keep them happy" crew options are now always available and all have a cash option.
  • "Keep them happy" cash options are now higher.
  • You can no longer get Poor employer your first time going through Daily bread.
  • – Existing Poor employer stats have been removed.
  • Items for sale at the homeless camp now rotate with every purchase.
  • Updated the engine to its latest dependencies.
  • Updated Steam SDK to the latest version.
  • New artwork.
  • Fixed a possible problem with getting locked on a scene when leaving Zane's place.
  • Fixed a problem that could lock you in on Buying from Corpse.
  • Fixed urgent homeless camp errands sometimes causing a problem.
  • Fixed Sex with Smith not giving relationship troubles.
  • Fixed running out of fuel at the depot not removing the fuel merchant job.
  • Fixed a problem with using a Background consideration to find Mad Mike.
  • Fixed not being able to sell heavy weapons when working a deal in the slums.
  • Fixed single digit dollar amounts being converted to words.
  • Fixed a rare bug with Doing time left on when leaving jail.
  • Fixed a problem with Someone's waiting for you being blank.
  • Fixed showing the discounted credit price immediately after buying your first subscription.
  • Fixed a potential problem with getting some specific wounds before entering the city for the first time.
  • Fixed being able to start dating someone else while in the middle of Pursuing/Irene.
  • Fixed Mirabelle's story only being able to continue if you have somewhere to stay in the slums.
  • Fixed Post-coital bliss not triggering other DMM cards.
  • Fixed some potential problems with Off your guard, just for a second.
  • Fixed a problem with the count on Total sidekicks if you assign one as a companion.
  • Fixed possibly still having a vehicle equipped if you're in jail.
  • Fixed some more typos; thanks for the reports!

Bugfix release

2022-03-09

  • Another possible fix for weirdness when changing outfits.
  • Fixed delivering burner phones to the forgers not removing the phones.
  • Fixed a problem with images sometimes not loading.
  • Fixed a debugging option showing on The arms depot.
  • Fixed waiting for new balls counting as an untreated wound.
  • Fixed some more typos; thanks for the reports.

Little World

2022-03-08

  • You can now visit the homeless camp in the airport, if you've got the route.
  • Hired help cards have been more than somewhat redesigned.
  • All negative options are now located on a single card.
  • You can now look for mutants in your hired help.
  • You now have to think about your hired help's loyalty and organisation.
  • – It sets some default values if you have existing hired help.
  • And also make sure you pay them enough per week.
  • Numerous smaller tweaks and bits of content for hired help.
  • You can now call your hired help directly from your phone (or inventory cards).
  • You can't transfer hired help from the airport to the slums anymore.
  • Loyalty will also increase slowly over time.
  • You now have some stuff to deal with if you've got a lot of teams.
  • It's now easier to get sidekicks (more of a process).
  • Sidekicks now have their own card and options from the inventory.
  • You can now choose a look for your sidekicks.
  • You can now assign sidekicks as two different types of Close companions.
  • New Target/Street crime mechanic.
  • – Your target level depends on a while lot of factors.
  • – Makes being targeted less random and more controllable.
  • – Your likelihood of being ambushed in side alleys is also affected.
  • Light fingers has had some work.
  • There's now a daily limit on manually clearing your hand (via almost any means).
  • The DMM deck will now always draw a complete hand if it's available at all.
  • – Several new cards, a rare new breather type and a rare new mechanic.
  • You can now by .410 bore at The arms depot.
  • You can now sell bundled shotguns via your inventory.
  • Made opioids last longer.
  • Crashed adrenals now blocks drug taking actions instead of nullifying the effect.
  • New artwork.
  • The adult content image pack has been updated.
  • New tutorial material.
  • Performance improvement when opening tabs with a lot of items.
  • Fixed Refresh your style not always giving you Dressed to impress as it should.
  • Fixed the Lace shrug sometimes not being equippable since it was moved to Accessories.
  • Fixed cooking a special meal for now also giving you the stored meal.
  • Fixed disappearing kills.
  • Some other minor narrative fixes.
  • More typos fixed; thanks for the reports!

Bugfix release

2022-03-03

  • Added a Background consideration for looking for Mad Mike.
  • There's now a limit on how frequently you can visit the borderland arms depot.
  • Moved the lace shrug from Outerwear to Accessories.
  • Fixed being able to raise your Dressed to impress indefinitely with Refresh your style.
  • Fixed Shaoxing not always being consumed when you drink it.
  • Some other minor bug fixes.
  • More typos fixed; thanks for the reports!

Minor update

2022-02-27

  • Removed recently added mechanics to do with crews.
  • – A new system is coming.
  • – PSA: if you have over 50-60 Total hired help, it might be an idea to start thinning the ranks.
  • So wired it hurts will now appear in Palisade.
  • Reduced the chances of getting the same enforcer job twice in a row.
  • You can now longer use a high level mood if the mood is equipped.
  • Made some tweaks to There is only madness.
  • You can now downgrade your cloned organs to grey market if you really want to.
  • You can now dump a burner to reduce Making noise.
  • You can now drop the A trip through the border enforcer job after the first step.
  • Tweaked some more card frequencies.
  • Limited the number of extra-credit tests you can take per course at Covedale.
  • Someone's waiting for you now includes some more reminders.
  • Some small performance enhancements.
  • The number of some equipped items will now be hidden where it's irrelevant.
  • New artwork.
  • New music track.
  • Fixed A warning about Cheap Hotel errands not clearing the errand.
  • Fixed a possible problem with Flexible closure getting stuck on until sleep.
  • Fixed booster spikes not filling your Carpe diem if your max is above 10.
  • Fixed Absolutely styling getting left on if you don't choose an outfit style.
  • Fixed True focus being required to remove Bitterness on Working your moods.
  • Fixed some narrative consistencies in A meeting at Frank's.
  • Fixed some incorrect Reputation/Cinci Dump changes when delivering spare parts or junk.
  • Fixed a problem with throwing away your diary.
  • Fixed your A fortune in fuel/Asking price getting stuck if you set it very low.
  • Fixed a missing image in the Projects.
  • Lots of typos fixed; thanks for the reports!

Flex/Able

2022-02-16

  • The Braid spike is now functional.
  • Adjusted some stats and prices and special spikes.
  • Adjusted caps for things such as Max team training and Planning for the streets.
  • The cap on Detailed plans has been increased.
  • Hunting now requires at least some legwork, not just using stored info.
  • Being on a bike no longer protects you from Tooled up.
  • Open vehicles now reduce your Perceived temperature.
  • Urban driving now uses a little more fuel.
  • You can now put your phone into low security mode.
  • Internal armour and Weak skin are now mutually exclusive (but don't worry if you've already got them both).
  • New phone app to buy: Boozt.
  • The app slot now tells you the security and performance figures on hover.
  • Apps have been reordered in the slot.
  • Top level moods now decay a little faster.
  • You can now only get one bucket of blood during a visit to a one-shot clinic.
  • New tutorial content.
  • Improved some help text.
  • New artwork.
  • New adaptive system for limiting user activity based on server response time.
  • – Only affects playing a card, deck draws and equipped item changes.
  • – Fewer resyncs at the cost of more dead clicks, but should only affect a few percent of players.
  • Fixed a problem that could allow two hired help cards to be drawn at once.
  • Fixed Your projects crew sometimes having no usable options.
  • Fixed Feeling the Edge sometimes having no usable options.
  • Fixed buying app missing an action cost.
  • Fixed a bug that meant Hidden threats could flip to a win when you were losing.
  • Fixed being able to equip your tail at the same time as a primary weapon.
  • Fixed some minor possible bugs with Hunting.
  • Fixed decks very occasionally being hidden when they shouldn't be.
  • Fixed a potential problem in The Straw Sandal.
  • More typos fixed; thanks for the reports!

Bugfix release

2022-02-09

  • Made some possible fixes to the Enforcement system.
  • Fixed the incorrect max limit on rumours for building familiarity on Exploring the town.
  • More typos fixed; thanks for the reports!

Bugfix release

2022-02-08

  • New artwork.
  • Fixed being able to skip Obsession by going to pick a new one and then discarding the card.
  • Fixed some possible problems with Breaking contact.
  • Fixed being able to raise familiarity in the bordertown indefinitely using rumours.
  • Fixed a problem with restocking your rapid response team needing too many goodie bags.
  • Fixed cold showers sometimes giving you a hangover.
  • Fixed an inconsistency with travel between Palisade and Interstate.
  • More typos fixed; thanks for the reports!

Bugfix release

2022-02-03

  • The game now remembers which prosthetics you had were elective (it'll guess at past ones).
  • Fixed some missing images caused by the last update.
  • Fixed a bug that let you have both arms replaced at once in an underground clinic.
  • Possibly fixed it very rarely being daylight when deep into the night.

Bugfix release

2022-02-02

  • New artwork.
  • Loading alternative images should now work.
  • Fixed a problem with getting overpaid when overdelivering on the junk trade.

Minor release

2022-02-01

  • Breaking contact now uses deck draws rather than actions for timing.
  • HypoStims now also use deck draws rather than actions for timing.
  • These two effects will automatically clear with sleep, however.
  • Police-issue HypoStims are now slightly more effective than grey market ones.
  • The system now knows your current style when you get changed (if any).
  • Style requirements now used your currently worn style instead of checking all styles that you're wearing.
  • Refreshing your style on Manage your life now costs an action.
  • Physical mutants now have a couple of convenience options after getting changed.
  • Cold showers can now sober you up a little.
  • Messing with things no longer deactivates with high pain.
  • Tweak hired help card frequency.
  • Combat boots now have Style/Punk.
  • Fixed not being able to dump a burner on Got trouble in the slums.
  • Fixed basic treatment at the clinic not checking your base injury level.
  • Fixed some possible minor bugs when getting changed.
  • Fixed a bug with murder crew hunts in the Projects always failing.
  • Fixed sometimes getting a second socket added when equipping a spike.
  • Fixed your breather machine not being available at Eastside Stacks unless it's your home.
  • Fixed a max dose of co-codamol not reducing pain.
  • Fixed a small problem with the skill training on Your endurance system.
  • Fixed access codes sometimes being run more than once on game load.
  • A few more typos fixed; thanks for the reports!

Bugfix release

2022-01-26

  • You can now pay the rent early at the noodle bar and Eastside Stacks.
  • Looking after yourself has been tweaked a little.
  • Tweaked the frequency of Secret murder.
  • Tweaked prison routine timings.
  • You now get your Hostility/Slums law removed or reduced if you go to jail.
  • Fixed a couple of price discrepancies at the Gun shop.
  • Fixed some potential problems with Hunting in the bordertown.
  • Fixed some problems with Secret murder.
  • Fixed a problem on The Overthrow.
  • Possibly fixed a bug with enforcement mechanics from gang trouble.

Bugfix release

2022-01-23

  • Someone's waiting for you – new reminders for things that are easy to forget.
  • The game now keeps track of your physical punishments from various organisations.
  • – No historical data though.
  • New artwork.
  • Fixed a bug with missing text in the kills section of public character bios.
  • Fixed a bug with the new dead crew mechanics.
  • A few more typos fixed; thanks for the reports!

Crew cut

2022-01-21

  • You can no longer get away with ignoring your hired help if they want to leave.
  • You can no longer safely ignore dead hired help either.
  • Someone's dead on your crew cards has been tweaked.
  • It's no longer possible to draw more than one hired help card at the same time.
  • Reduced the war strength contribution of hired help slightly.
  • Buffed Increase your need on Your systemic regulator.
  • Your eyewear should now re-equip when you leave an inside location.
  • – The slot's hidden when you go inside somewhere now.
  • You now get Decluttered instead of small increases to storage capacity or temporary drops in storage capacity used.
  • – This decays over time but has a bigger effect while it's active.
  • Your fuel job now tells you how many machine guys, mines and tire shredders you've added to the depot.
  • – The machine guns figure is historically accurate; the other two start from zero.
  • Building your rep stats now show a number.
  • Feelgood spikes now only go in your first socket.
  • Having a feelgood spike equipped now prevents you from equipping other spikes using cards.
  • NPCs will now no longer react to kills that are too far in the past.
  • New artwork.
  • Public profile info now has some new wording for kills.
  • Fixed some inconsistencies with the puppy.
  • Fixed Raff getting the initial day of the week incorrect.
  • Fixed Trouble in Cinci occasionally having no results.
  • Really fixed the bug on Move your ass this time.
  • Fixed missing Training your teams mechanic on Killers.
  • Fixed a potential problem with Time for your own two feet.
  • Fixed throwing away hash not having a minimum requirement.
  • Fixed a problem with Cyberchurch where the ritual always came up twice in a row instead of being randomised.
  • The total kill count is now up to date again.
  • Fixed an inconsistency with travel to and from Palisade.
  • Fixed a small potential problem with feelgood spikes.
  • Fixed some more typos; thanks for the reports!

Killer conscience

2022-01-18

  • The game now records each type of kill you've made.
  • – Your historical kills are guessed at.
  • Kills can now either be hidden or known.
  • You'll have to work to keep hidden kills hidden, or reveal them by choice.
  • Most NPC interactions are now based on known kills.
  • The clinic will now clear up any Evidence at the scene if you ask them to dispose of a body.
  • On the run cards for each area now appear in all place decks (although they've been renamed).
  • On the run cards now exist for the airport and bordertown.
  • A body can now sometimes be set as a closed area, which can alter the scene slightly.
  • Evidence no longer appears at the top right.
  • System down now forces a random option on you, instead of letting you choose.
  • If it's blocked, the neural interface now gives more info on hover about what's happening.
  • The SensPerience port is now considered to be an actual second port in your head, and not just for sorting spikes.
  • The main and secondary ports can now get spikes locked into them separately.
  • Refined some other things to do with neural interface locks.
  • You can now restart Cyberchurch if you refused Jax initially, or later on The Technician (use Manage your life).
  • You now get an old pick-up truck back from breaking up a logistics team, if you hired it from Smith.
  • You can now send an murder squad after an enemy in the Projects.
  • You can now work with your Projects murder squads via your inventory.
  • New tutorial content.
  • New artwork.
  • An additional performance improvement for cards with a lot of options.
  • Fixed buying heroin decreasing rather increasing Money for the Jags/Modes.
  • Fixed sometimes getting Course/Credit at the night school without a course active.
  • Fixed a problem with dissolving fire teams.
  • Fixed being able to equip spikes through cards if you're locked due to A dangerous game.
  • Fixed some minor bugs to do with chases.
  • Possibly fixed extra items being equipped sometimes when working with outfits.
  • Fixed a bug that meant clothing wear wasn't getting applied.
  • Fixed some potential corner cases to do with neural interface locks.
  • Fixed a potential timing inconsistency problem for events that use actions.
  • Fixed upcoming events sometimes being duplicated on game load.
  • Fixed a small problem on The pain.
  • Fixed a bug on Move your ass.
  • A few more typos fixed; thanks for the reports.

Bugfix release

2022-01-11

  • Removed the credit-locked option on On the run (plus some other work).
  • Removed the credit-locked options on menace cards.
  • New artwork.
  • Fixed not all spikes cards checking that your interface is locked before equipping a spike.
  • Fixed a problem on Trouble which meant it didn't end when it should.
  • Fixed some requirements for giving stuff to Miriam being inconsistent.
  • Fixed a rare situation where healing for Light cuts could be removed without actually healing them.
  • Fixed a bug with some Absolutely styling stuff.
  • Fixed a bug with Hidden threats that would let the stat drop to zero when it shouldn't.
  • Fixed some incorrect narrative when you're sleeping with Smith.
  • Fixed a problem with quitting working for Crash.
  • Fixed a bug with throwing a flash grenade on After them.
  • Fixed Hot storage not being present on the jail implant deactivation card.
  • More typos fixed; thanks for the reports.

Bugfix release

2021-12-21

  • You now have to be dressed before making gender tweaks while getting changed.
  • Fixed Ann not moving from Palisade accommodations to The Warren if you make that move.
  • Fixed an option showing up for sexless mutants when it shouldn't.
  • Fixed "Do yourself up" on Eastside Stacks reflecting your sex instead of current presentation.

Need for need

2021-12-20

  • You can now experience Getting desperate if your Need rises beyond a certain point.
  • Tweaked Need growth.
  • You can now get the Autoerotic quirk.
  • Facial scars are now implemented.
  • Your diary now has the concept of personal notes along with its other content.
  • No food for vampire mutants now means no more liquid food as well as solids.
  • Added additional gender tweak options when getting changed.
  • Added selling Shaoxing to Overburdened.
  • New artwork.
  • Added another fix for possible duplicated equipped items.
  • Fixed a problem with getting the wrong bonus on copper contracts on Getting a bonus?.
  • Fixed a problem with Crazy vibes sometimes having no options.
  • Dealt with a rare situation where you could end up with more new girls than street girls.
  • Fixed a problem with your sawn-off disappearing when using the survival shotgun.
  • Fixed Working the streets getting reset when travelling from Palisade to the slums.
  • Fixed not being able to edit an empty outfit.
  • Fixed context sensitive colour for Perceived temperature not flipping around for winter.
  • Fixed a bug that allowed unlocking contact with Zara despite the content wall (existing levels will be reset).
  • Fixed Medical conditions possibly being left on after Triage.
  • Fixed a problem on "Have some fun" on Making tracks.
  • Fixed a bug with taking Enforcement if you ran and failed to get away.
  • Fixed a bug with your tail getting tapped out when it shouldn't.
  • Fixed a bug with being chased on We have explosives.
  • Fixed travelling from the bordertown to the slums with a nanite system.
  • Fixed more typos; thanks for the reports!

Bugfix release

2021-12-06

  • You can no longer get offered a junk trade bonus for a contact where you've already collected enough.
  • Fixed a bug with the rent at Cheap Hotel.
  • Fixed Inside or out? occasionally having no available options.
  • Fixed the Outerwear slot sometimes getting locked on.
  • Fixed Cyberchurch occasionally having no options.
  • More typos corrected; thanks for the reports.

Arcology

2021-12-03

  • Some new content and other tweaks in the Projects.
  • A little more of A history of violence.
  • A favour from Irene has had a little bit of work.
  • Made some minor tweaks to Playing a dangerous game.
  • Tied up a corner case on Pimps and prostitutes (Ann now leaves if a certain non-violent condition is met).
  • Clothing wear can now drop Dressed to impress.
  • Mental health problems are now worse when you first get them.
  • Pimping Ann has had some minor tweaks.
  • Tweaked pimping to make having no street girls slight easier to deal with.
  • Prevented Irene going away when she's hanging at your place.
  • You no longer have to pass a test when picking out a street corner special (they're always in good condition).
  • If you have feminine base gender, you can now increase your femininity while getting changed.
  • You can now alter your skin tone on Manage your life.
  • You can now choose to unlock more explicit content on Manage your life if you want to.
  • Additional tutorial content.
  • New artwork.
  • Some more performance optimisations.
  • Made checking for a server connection more robust.
  • Fixed a minor problem with failing to harvest human meat on A body.
  • Fixed a problem with an option showing up that shouldn't on Ann's got something on her mind.
  • Fixed a small problem on So how about it?
  • Fixed being about to invite Irene over when she's already hanging at your place.
  • Fixed some discrepancies in the display of level caps.
  • Fixed the wrong change amount sometimes being shown for capped items.
  • Corrected all mentions of the Bordertown life deck to be consistent.
  • Fixed missing Style/Goth on Tight leather jeans.
  • Fixed another problem on Nil's girl.
  • Fixed Relationship troubles sometimes not disappearing with Smith.
  • Fixed the amount of Tramadol required for a sale on Working the streets.
  • Fixed a minor bug to do with outfits.
  • Fixed the Cheap hotel errand for grey market organs not removing them from your inventory.
  • Fixed a problem with notifications associated with the tool belt.
  • Fixed a bad interaction on Your systemic regulator for vampire mutants.
  • Fixed being able to use the nighthawk option on Your awareness is slipping once it's back to day.
  • Fixed a problem with broken arms and wrists not being removed if you have a prosthetic.
  • More typos corrected; thanks for the reports!

Minor update

2021-11-22

  • More Crazy Clown... maybe.
  • Errands at Cheap hotel have had some work.
  • Errand urgency not longer affects you for your first few days in the slums.
  • Working your crews now shows the value that you have.
  • Tight leather jeans now give some Style/Goth.
  • Clothing wear is no longer a hidden factor.
  • Tweaked the FiaF awarded if you kill your character.
  • Street sense no longer stacks if you move area while Working the streets and then restart.
  • Some small tweaks for Working the streets.
  • You can now get accelerated implant installation from The Technician for implants he's installed.
  • New artwork.
  • Corrected the art on Your response team.
  • Fixed the buying price of spikes on Plug in/Switch on (he was only charging for one, not two).
  • Fixed delivery Edge on Making face giving you some instead of taking it away.
  • Rapid response team quality/Cinci slums is now listed in the correct place.
  • Fixed a potential problem with character death.
  • Fixed Nothing there occasionally not being usable.
  • Fixed a small problem on Ann's on you again.
  • Fixed the fuel merchant job not being counted if you picked it up in certain conditions.
  • Fixed Security not blocking slot tabs properly.
  • Fixed a problem with the fuel usage on The rig.
  • Another fix for duplicated equipment effects.
  • Fixed an option showing up on An offer from Ann when it shouldn't.
  • Various typos fixed; thanks for the reports!

Minor update

2021-11-08

  • There's a new interaction and conversation with Darlene.
  • Improved the odds of surviving death with a crash team or recovery clause.
  • You can now create and work with rapid response teams.
  • You can now sell painkillers of various types when working the streets.
  • Gun vendors now show how many of the item for sale you already own, as well as item previews.
  • If you're new in Cinci, you now can't move out of the initial accommodation for a couple of weeks.
  • Improved some stuff around the weapon version of the mutant tail.
  • More work on improving card pulls.
  • Tweaked some intro text when setting up a fuel depot.
  • You can now swap bigger amounts of fuel in the chop shop.
  • The credits option for leaving the Projects the first time you go there has been removed. You now get extra, more emphatic warning before making the trip.
  • You can now clean your stored weapons through the inventory.
  • You can now use bundled items to finish errands, where appropriate.
  • Except for the Projects, you can now form logistics teams using a pick-up truck.
  • You can now access The rig through Destinations after you’ve found it.
  • There's a small buff to the cannibal mutation.
  • Need has been tweaked to grow a bit faster with time.
  • Hanging with an NPC no longer blocks something on their mind.
  • You can now sell non-bundled drugs on Cheap shit.
  • Irene being away should no longer interfere with A meeting at Frank's.
  • It's now always warmer in the Projects, when you're inside.
  • There's now a limit on how often you can arrange a meeting with the smugglers.
  • The clinic will now discuss their available implants even when you’re in the process of installing one.
  • New artwork.
  • Fixed a problem with sexless mutants on Back for more.
  • Fixed incorrect descriptions for your contact with Darlene.
  • Fixed being able to enter The backstreet clinic in the Projects before you've actually found it.
  • Fixed the clinic's facilities in the Projects sometimes not showing up.
  • Fixed a bug that meant you could spam your internal armour on Shot up until success in some situations.
  • Fixed a bug when delivering errands in the Capsule hotel where you could receive the rewards without having the items needed.
  • Fixed a bug where you could be paid for delivering two cloned organs to Jax but only lose one.
  • Fixed a couple of bugs on Sexytimes with Ann.
  • Fixed a bug that let you sell binoculars that you don't have.
  • Fixed Ann being out at the bar near the chilli place more than once per day.
  • Fixed a problem on Fighting your way out.
  • Fixed the range on the tanto.
  • Corrected the price of bundled PDWs.
  • Fixed long weapons showing up as stored after throwing them away.
  • Fixed a rare bug with Something for Ann.
  • Fixed Carpe diem being given when a vehicle re-equips when you leave somewhere inside.
  • Fixed more typos; thanks for the reports!

Dangerous addiction

2021-10-24

  • You can now get addicted to A dangerous game.
  • NPCs are now always gone for at least a day if they tell you that they're going away.
  • Some work on card frequency in the Life/Survival deck.
  • Pulling Security in the airport will now lock out your slot tabs until it's cleared.
  • Tweaked "Got your wheels" on Getting by in the airport.
  • You now risk taking some hit traits if you get too hungry.
  • HiPro bars have been rebalanced a little.
  • Building strength has been tweaked a little.
  • Endocrine treatment is now slightly quicker and guaranteed to reroll a different reaction.
  • The backstreet clinic will now chase any debt less hard if you're involved with Shady dealings.
  • Tweaked the price of a nanite flush at the backstreet clinic.
  • You can now buy your way into higher levels of services from the clinic if you're not involved with Shady dealings.
  • Tidied up some other things to do with the clinic.
  • The clinic can now clean you up if you're covered in it and need emergency treatment.
  • It's now possible to find a branch of the backstreet clinic in the Projects.
  • Battling your mind now decays with time; use it or lose it.
  • Skewed ideas now have a bit more of an impact.
  • Some additional tutorial content.
  • You now have to unequip a weapon before you throw it away.
  • Added an additional small option for early Willow interactions.
  • Made some additional performance improvements.
  • Improved the server side error checking around character death.
  • New artwork.
  • Fixed a bug with rent reminder for Eastside stacks not showing up on Going down correctly.
  • Fixed a big with not being able to use medical nanites to heal broken bones.
  • Fixed banging Angelique not requiring a minimum level of Need.
  • Fixed a problem with slums info showing up on So wired it hurts in the dump.
  • Fixed a bug with selling progress when hunting for a steroid dealer.
  • Fixed tooltip with cost not showing up on the new alt button if you don't have enough credits.
  • Fixed a problem with "All out assault" on Launch an attack.
  • Fixed messed up arms not being counted on Untreated wounds.
  • Fixed another instance of empty notifications sometimes getting shown.
  • Fixed a problem when trying to use "Get a lift" on Boosted.
  • Fixed a potential problem with FiaF levels when using the restart option.
  • Fixed a problem with the total cost of The Fox implant.
  • Fixed a bug with the sale price of heavy weapons when making a deal on the streets.
  • Fixed another problem with equipment effects getting doubled.
  • – If this is still affecting you, just switch outfits.
  • Fixed a small potential problem with the start of A week in the thug trade.
  • Fixed the timeout for Tank breathers not being displayed.
  • Fixed a possible early narrative problem with Willow.
  • Fixed a problem with Angelique not turning up for full sex.
  • More typos fixed; thanks for the reports!

Hot spike

2021-10-11

  • The game's just passed 1.8 million words.
  • You can now fast scan more types of spikes.
  • You can now use Spike/Five Lucky Winds.
  • Spike/Turbo is now functional.
  • Removed a dangerous game from mood spikes.
  • Tweaked how your neural interface getting locked works a bit.
  • You can now find a steroid dealer via Workings the streets.
  • You can now sell Sens spikes while Workings the streets.
  • The wrench now gives a small bonus to the mechanics skill when equipped.
  • Travelling between Palisade and the slums no longer clears your hand (as it's subarea of the slums).
  • Reduced the frequency of No time to waste.
  • Your crash team now has to have a minimum level of quality to be used on Men down.
  • Anti-depressants now bundle to Mind magic.
  • You can no longer have wrist slugs or fingertip razorblades fitted if you have a prosthetic arm or two.
  • Carpe diem now has a more flexible cap instead of being capped at zero by certain problems.
  • Additional tutorial content.
  • New artwork.
  • The Sortable category has been reordered.
  • Made some performance enhancements when equipping outfits.
  • You can now equip an outfit when you have locked slots or items as long as none of them need to change.
  • You can now update existing outfits.
  • You'll now get a message is you try to equip an outfit that's already equipped.
  • The bundling message now calms down a bit once you've bundled a few items.
  • The quick access area now highlights when you're dragging something that can be dropped on it.
  • Fixed auto-unequipped items still showing as equipped.
  • Fixed a problem with having two of the same item showing up in your stat effects.
  • – If this is affecting you still, just change outfit.
  • Fixed a bug with recruiting a hooker from Your slums crew.
  • Possibly fixed a bug with access codes getting run more than once.
  • Fixed a problem with losing the wrong type of resources on Open roads in the airport.
  • Fixed a bug with pain and the Immune from pain mutation.
  • More typos fixed; thanks for the reports!

Hotfix

2021-10-05

  • Fixed a small problem with Your need.
  • Fixed a bug making Smith's workshop not always available on The ethanol plant.
  • Fixed a potential bug with processing new hookers as a pimp.
  • Fixed a problem on Sexytimes with Ann.
  • Fixed a bug with one option on On your target.

Temperature drop

2021-10-03

  • You thought the Time of the clown was over? Think again.
  • New seasonal quirks.
  • – A couple of mutations will have given these automatically.
  • Lupine chimerism and low body temperature mutations are now mutually exclusive.
  • You can no longer get prosthetic arms if you're an electric-skinned mutant.
  • – If you've already got either of the above combinations, don't worry, nothing will change retrospectively.
  • Increased payments for the airport work crews slightly.
  • Reduced max team training slightly.
  • There's some additional content for Ann, especially if you have a certain mutation.
  • Slot tabs are now locked out while you're dealing with a fresh wound.
  • You can now use a trusted sidekick to stash cash on Hard cash.
  • Some establishments now have a no masks rule (or no full face masks).
  • You can now drop your teetotal quirk, but it costs credits.
  • Made some small performance improvements.
  • Displaying descriptions or numbers by default for stats that have both is now selectable in options.
  • – Default is to show descriptions.
  • New artwork.
  • Fixed a problem with Glare disappearing if you unequip an item that reduces it.
  • The "Making contact" option on Tower now checks the base value, not modified.
  • Training skills using higher level moods now checks the base value, not modified.
  • Fixed a bug on Recovering.
  • Fixed a bug with hunting for the smugglers' contact.
  • Fixed a problem with being able to do relationship stuff on In with Smith if you'd already split with him
  • Fixed a minor bug on A conversation with Smith.
  • Fixed an infinite fuel problem on All out.
  • Fixed a problem with shipping fuel on Arranging a deal from the bordertown.
  • Fixed a potential problem with empty notifications being displayed.
  • Fixed a problem on Parley with the smugglers.
  • Fixed being about to hang out at Covedale even when it's closed via Destinations.
  • Fixed sometimes getting Course/Work on Studying at the night school if you don't have a course on.
  • Fixed a text error on Time for more?.
  • More typos fixed. Thanks for the reports!

Hotfix

2021-09-27

  • There's another small bit of heatwave event content.
  • Health & wellbeing stats now display the numbers by default.
  • Fixed a problem with Got a visit in jail that could give you a card with no options.
  • Fixed the action cost for driving back into Cinci with a one-time deal.
  • Fixed a problem with Glare.

Still hot

2021-09-26

  • Additional heatwave event content.
  • Tooltips now include the maximum value of a stat where appropriate.
  • Carpe diem is now included in the left hand information area.
  • Temporarily disabled action button hover text while it gets a bit more work.
  • Fixed a bug with healing times for getting grafts in a one-shot clinic.
  • Fixed a discrepancy with travelling between Gamble St and Palisade.
  • More typos fixed; thanks for the reports.

Hotfix

2021-09-25

  • If you don't have the cash to buy the new Sinzil item straight away, you can now pay a couple of credits to hold it.
  • Fixed a problem on The hand of...
  • Fixed a problem for people very keen to follow ice cream trucks.
  • Fixed the Sinzil option on Gossip/Rumours being repeatable.

Heatwave

2021-09-24

  • Special event content.
  • Renamed "Dressed for..." equipment stats to "Outfitted/..." for better consistency.
  • Tweaked the minimum Need level for banging.
  • Tweaked some stuff around Having a good time.
  • Additional tutorial content.
  • Removed Messing with things from the deck version of Zwei fortsetzung.
  • You can now filter items by title on the inventory and slot tabs.
  • Tweaked the animation on the action buttons.
  • Improved interface feedback when bundling items.
  • New artwork.
  • Fixed a problem with the new long weapon mechanic if you're wearing a long coat.
  • Fixed a problem with hookup options on Keeping an eye on the slums.
  • Fixed a bug on Rolling that let you take fuel from your depot if you hadn't set it up yet.
  • Fixed Pushing yourself appearing on Your mind is glowing when it shouldn't.
  • Fixed being able to use the Your relationship option on In with Angelique if you'd already split with her.
  • Fixed On your feet not being drawn properly and leaving an empty had slot instead.
  • More typos fixed – thanks for the reports.

Night call

2021-09-19

  • Introducing Night call, a new mechanic for night hawks.
  • There's a new Watcher card in the slums.
  • Details has been bumped up a level.
  • You can now access Odd jobs from Destinations in the dump.
  • Private lessons at the Dojo now also require you to be barefoot.
  • Variously cleaned up and improved Need/Ready for sex.
  • Tweaked Zane's starting war strength again.
  • Tweaked the war strength value of some teams upwards.
  • Limited the frequency of Building strength during a war.
  • When you start an urgent errand there's now more of a breathing space before you're reminded of it.
  • Certain negative conditions (such as Covered in it and Untreated wounds) will automatically give No interruptions and No moods.
  • You can now work with your strongbox without living space if you have a Trusted sidekick.
  • Slightly reduced the Supply & demand cost of working on a deal.
  • Added Messing with things on Going deep on your diary.
  • Being nude will now show the Chest and Legs slots.
  • Carrying a long weapon will now affect a few things directly, including reducing your sneak skill.
  • – But equipping the weapon negates the skill drop.
  • – This will only take effect when you next get a long weapon out of its locker.
  • New tutorial content.
  • City breakin' now requires Dressed to party.
  • Increased the impact of Dressed to party on Having a good time.
  • New perk for top community contributors on Discord (await access codes).
  • New artwork.
  • Cleaned up some stuff in the forgotten password system.
  • Fixed max level requirements not showing up on options when the max requirement is zero.
  • Fixed the landlord at the noodle bar saying he'll give you some hash when he doesn't.
  • Fixed possibly getting an extra guy from Drifing back in.
  • Fixed getting weekly payments come up as a result is haggling if your weekly payment is zero.
  • Prevented being able to get yourself into a changing room situation via Refresh your style.
  • Fixed a bug with selling your hunting progress in the Projects.
  • Popcorn at The Other Cinema now checks Nil by mouth.
  • Fixed another problem with tank breather side effects.
  • Fixed chasing a random street punk giving you too many bodies if you catch them.
  • Fixed a problem with the "A real talker" achievement not triggering.
  • – If you're eligible it'll trigger on game load.
  • Fixed a potential problem in the A meeting at Frank's storyline.
  • Running for the smugglers is now removed properly if you get jumped for your package.
  • Fixed a problem with Girls/Quality when selling a hooker through a deal on the streets.
  • Fixed a potential problem with the level cap for Need.
  • Fixed a possible problem with finding bodies in a dust storm.
  • Fixed some discrepancies with some skin tone images.
  • Made some additional minor fixes with implant installation from The Technician.
  • Fixed the War deck sometimes drawing no cards towards the end of a war.
  • Fixed a bug with Drifting back in during a war.
  • Fixed a rare problem with weapon wear on the Revvington 870.
  • Fixed a minor bug on Do some surgery.
  • Fixed a bug with selling progress on a hunt for a hash dealer.
  • Fixed a few incorrect effects from sexual activity.
  • Fixed a potential problem with difficulty tests for Familiarity.
  • Fixed some more typos; thanks for the reports!

Wardrobe malfunction

2021-09-05

  • You can now save outfits for quick equipping on the Outfit screen.
  • – You can have as many saved outfits as you like.
  • – You can name outfits whatever you want.
  • – Saved outfits are also available on the left hand area, so you don't need to go into Outfit screen.
  • You can need specific gear and not just money to create a fire team.
  • You can now work with your slums fire team via your inventory.
  • The effectiveness of Working your teams now scales down with the number you have of a particular type.
  • There's some new tutorial content.
  • Changed shagged out's influence on "ready for sex" to be less of a binary thing.
  • Raised the soft cap on detailed plans.
  • Made some improvements to the car chase scene.
  • New artwork, including new avatars.
  • – Changing your avatar will be free for the next week or so.
  • Some more work on organising the stats and tabs.
  • Improved the menu display on smaller screens.
  • Fixed another small problem with Nil's girl.
  • Fixed a bug that meant secondary equipped items (e.g. the hood from the hoodie) weren't display properly.
  • Fixed a bug with Zane's initial war situation (it was missing some settings so he was much weaker than intended).
  • Fixed the same bug for the smuggler's initial war situation.
  • Fixed a problem with your opponent's ongoing war funding.
  • Fixed a potential problem with Killing Bloodless.
  • Fixed a potential bug with osteophyte mutants.
  • Fixed being able to get implant assistance from The Technician when you shouldn't.
  • Fixed Jax asking after Ann still after you get them together.
  • Fixed another problem with tank breather side effects triggering on game load.
  • Fixed a problem with the New girls mechanic.
  • Fixed hacker style being available when it shouldn't be.
  • Fixed Raff saying you can move back into the noodle bar rooms if you still have them.
  • Fixed being able to bundle the sawn-off shotgun.
  • Fixed a problem with looting Some crazy cyborg.
  • More typos fixed; thanks for the reports!

Liver and chianti

2021-08-29

  • There's a new piece of intro content called The way of the cannibal.
  • – Once you've done this, you'll be able to get back into human-meat related activities, if that's your thing.
  • Recruiting a girl from your crew as a pimp is now a little harder.
  • When you recruit or find new girls, there's now a time delay before you can sell them.
  • The Skin and Chest outfit slots no longer auto-equip.
  • You can now leave a changing room without picking a style, if you want.
  • If you've got a large chest or are three breasted, chest binders are now a little more awkward.
  • "Start over" in a changing room now clears all outfit slots, not just some of them.
  • Booted up now has level descriptions.
  • There's now a soft cap on detailed plans.
  • There's now a soft cap and some other tweaks for rare insights.
  • Detailed plans and rare insights now have a usage limit, but you can push yourself to get beyond it.
  • The Live connection spike has been renamed and repurposed to give you pushing yourself.
  • Some of the equippable moods have been tweaked to give pushing yourself instead of other things.
  • You can now pay a cover charge instead of buying drinks at the various Interstate bars.
  • Scuttlebutt in Interstate and Idle talk at Cluster are now limited.
  • You can now use Following in another's footsteps to help you find your way through the border.
  • You can no longer dose up on drugs to stay awake if you've crashed your adrenals.
  • You can no longer take a body away if there's Evidence at the scene.
  • Gunned up now shows you the stats for the weapons you might want to pick out.
  • Removed "Store some cash" from Overburdened.
  • Some improvements in how notifications are shown if they've been reloaded from storage.
  • System messages now use a new notification format instead of using the in-game message system.
  • Some more work to reduce resyncs.
  • Some more work to prevent accidental double clicks triggering an action twice.
  • Improved interaction responsiveness when working with slots.
  • The list of items affecting a stat is now sorted alphabetically on hover.
  • Fixed some items sometimes counting as equipped twice.
  • Fixed Miriam not showing up on Good contact if you know her above a certain level.
  • Fixed Cyberchurch being visible if you refused the quest.
  • Fixed a problem with Tank breather side effects on game load.
  • Fixed a small narrative problem on Getting in with the forgers.
  • Fixed a possible bug with meeting Willow for the first time (possibly only affects older characters).
  • Fixed a minor bug with paying the rent at the noodle bar if you have negative hardship due to equipment.
  • Fixed being able to take the final Covedale long course exam with a spike plugged in.
  • Fixed a bug that meant characters without male genitalia could pick the horse dong mutation, instead of vice versa.
  • Fixed some text not showing up on Back for more.
  • Fixed that Broken ribs didn't reduce your physical labour skill.
  • Fixed a problem with the tooltip on Dealing in juice.
  • Fixed dermal glue being able to heal you into the past.
  • Fixed a possible problem with the conclusion of Nil's girl.
  • Fixed Ann being around when she shouldn't on Hanging at your place.
  • More typos and text errors fixed. Thanks for the reports!

Puppy heaven

2021-08-23

  • You can now adopt one of Ein's puppies.
  • – Check out Hanging around the noodle bar.
  • New perks for regular Afternoon Ashes contributors. Access codes will be going out soon.
  • A body has had a load of work.
  • You now have Evidence at the scene that turns into Evidence.
  • Dealing in human flesh is now much more risky.
  • – Being able to harvest flesh from bodies, as well as some other buying and selling options, is temporarily disabled (very temporarily).
  • Girls/Need medical is now functional.
  • Tank breathers can now give you some side effects if you're too idle while they're active.
  • Pain will now drop to zero with sleep if you're not suffering from any specific wounds.
  • Blocked being able to ask Zane for some stuff while in prison.
  • There's now a limit on the discipline boost you can get from cold showers.
  • Nana's Mexican is now available on Destinations.
  • Vehicles now have a preview before you buy them.
  • Added confirmations to borrowing money.
  • Nil by mouth now has a little more explanation.
  • Protein shakes at the gym now cost an action to use, but are more effective.
  • Vampires are now blocked from eating solids if they puke from eating food while craving blood.
  • Tweaked the contribution of Glare to Perceived temperature.
  • Going down will now tell you when you've got rent due.
  • If you're a cannibal mutant, your satiated healing also now deals with black eyes.
  • New artwork.
  • New interactive dialog box when there's a connection error.
  • The app will now automatically retry resyncing at regular intervals if there's been a connection error.
  • There's a new support page on the site.
  • Fixed a layout problem with inline images at high window sizes.
  • Fixed a problem with getting healed at St Joe's.
  • Fixed a possible bug with moving out of somewhere while Ann's living there.
  • Fixed some problems with getting moved back to the slums after a pick-up in Interstate.
  • Fixed a problem with emergency treatment at St Joe's.
  • Fixed a problem with Ann on Your intimate relationships.
  • Fixed a minor problem with Nil's girl.
  • Fixed an exploit that let you store cash while being mugged.
  • Fixed another problem with "something on their mind cards".
  • You can now only start The Straw Sandal after Pimps & Prostitutes (otherwise bugs).
  • Fixed a load of typos. Thanks for the reports!

Target practice

2021-08-09

  • Firearms now have the Alacrity stat.
  • The two firing ranges have had some work.
  • You can now ask Jax to help you out with Willow's hostility in some situations.
  • You can now choose to kill Bloodless when hunting her down.
  • Totally crashed now drops a little for a vampire drinking fresh blood.
  • Gender stat descriptions are now more descriptive.
  • New artwork.
  • You can now choose your units for distance in the options dialog.
  • Possibly fixed a problem with the app failing to quit properly when closed using Steam.
  • Fixed the harsh music transition when the music mood changes.
  • Fixed some problems with music volume for some tracks.
  • Fixed some potential problems with linking to the buy credits page straight from the app.
  • Fixed the card and branch requirements display for stats affected by unit options.
  • Fixed a problem making it possible for the system to select the same random branch twice in a row.
  • Fixed a bug with vampires puking while craving blood too often.
  • Fixed a display problem with the amount of time to install an implant from a dodgy clinic.
  • Fixed a bug with Cyberchurch stuff showing up for a resurrected character when it shouldn't.
  • Fixed a bug with returning Smith's truck via Call your contacts in some situations.
  • Corrected a narrative problem on The tinkerer's wife.
  • Fixed a bug in one of the Drive by options when fighting a street war.
  • Fixed a problem with shipping live catfish.
  • Fixed Work it back on Mind food.
  • Fixed being able to ask Zane for a date while in jail.
  • More typos fixed; thanks for the reports!

Bugfix release

2021-08-09

  • You can now donate various medical supplies to The mercy crew.
  • Fixed a bug with the new maximum asking price for fuel.
  • Made sure that the trade price for copper is correct for existing junk dealers.
  • Fixed a problem with rumours deck cards being hidden for too long.
  • More typos fixed.

Minor release

2021-08-08

  • You can now get hired help from Street sellers in some situations.
  • Separate hemisphere mutants now have an option on Staying awake?
  • The chef's knife now boosted your Kitchen quality instead of affecting cooking skill directly.
  • You'll now automatically get a hostility reduction for Zane instead of credit in certain situations.
  • Skill training at Covedale now uses your base skills, unmodified.
  • Put a cap on the maximum asking price for fuel at the depot.
  • Vampires can now sometimes suffer some consequences if eating while craving blood.
  • Plugged some potential Carpe diem loops and related exploits.
  • Tweaked the occurence of Time for a drink?
  • Tweaked Making face in the Projects a little.
  • New artwork.
  • Fixed a bug with the copper junk trade price.
  • Fixed a bug with the install time for the Technician's implants.
  • Fixed a problem with Do some surgery.
  • Fixed a number of typos; that's for the reports!

Minor release

2021-08-04

  • Tower can now be on the lookout for you if they're a bit suspicious.
  • Buying at the incinerator now has some limits but also some ways to get around them.
  • You no longer need handguns or knives to keep your crew around, but it costs more instead.
  • Fixed a potential problem with Messing with things.
  • Fixed a problem with Curtis and Gilbert randomly popping up when it shouldn't.
  • Fixed a problem with getting Masked from trouble.
  • Fixed a bug with the new junk trade prices.
  • Fixed a bug with moving Ann off the streets.
  • Fixed a problem with Dojo sessions..
  • Corrected a load of typos; thanks for the reports!

Smalltime junktown

2021-08-02

  • Junk dealing prices can now fluctuate a little.
  • Junk dealing now records how long you've been in the trade (for future use).
  • There's one new small thing for the junk dealer.
  • You can now top up cash in the junk trade in bigger loads.
  • You can now access your strongbox from the slums if you have The Warren (but it doesn't add any Living space).
  • There are some additional transaction amount on The Strongbox.
  • Added confirmation buttons to throwing away your organs.
  • Feelgood spikes now time out on actions, not time.
  • Fixed a potential bug with returning to your rooms above the noodle bar.
  • Fixed another problem with Ann moving in.
  • Fixed Willow thinking that you'd help her murder someone if you refused to do it.

Hotfix

2021-07-30

  • Fixed a problem with Clearing out Ann's things appearing for some players with no options on it.
  • You might also have Living with Ann switched on when it shouldn't be; ask for a manual fix if this is causing problems.

Bugfix release

2021-07-29

  • Most important: fixed a problem with activating multiple access codes with the app closed.
  • Added some more optimisation to reduce resyncs.
  • Included Greta's briefcase in Messing with things.
  • Made the Messing with things stat visible.
  • Fixed some potential problems with living space.
  • The Warren no longer counts for living space in the slums (too many potential problems).
  • Palisade accommodations now give three living space, not two.
  • You can now choose to have Ann move to Palisade specifically.
  • Cleaned up some other items to do with Ann's location.
  • Irene will now hang with you in Palisade.
  • Fixed the base level display missing for Dressed to impress in the left hand panel.
  • Fixed a possible problem with Clearing out Ann's things.
  • Fixed a problem with the timing display for implant installation in Notes.
  • Fixed a bug with shipping live catfish.
  • Fixed a minor problem with Curtis and Gilbert.
  • Perceived temperature should now match your preferred units if you try toggling back and forth again.
  • Fixed some problems to do with Following in another's footsteps.

Bugfix release

2021-07-28

  • Possibly fixed a rare problem with moving area that could leave you in a weird limbo.
  • – If this still happens to you, please stop playing and report it straight away.
  • Moving from the slums to Palisade now clears your hand.
  • Fixed a small narrative problem with the Weapons cache storyline.
  • Fixed a bug with Loaded up.
  • Fixed a bug with selling Mind magic in the bordertown.
  • Fixed a problem with Parley with the smugglers.

Bugfix release

2021-07-27

  • Fixed some tutorial content not appearing.
  • Fixed some missing text when talking to Angelique during A meeting at Frank's.
  • Fixed a problem with Dressed to impress caused by moving the bondage harness.
  • – This will unequip everything in your Accessories slot when you load this time.
  • Fixed a problem with new context sensitive colours.
  • Fixed a Carpe diem exploit with going inside with a vehicle equipped.
  • Fixed a display problem with some stats that should disappear from view when modded to zero.

Bits and pieces

2021-07-26

  • Shower mechanics have had some work, including using less Carpe diem (this game should be called showerpunkdreams).
  • You can now take cold showers.
  • Catfish prices have been increased and the shipping mechanic tweaked.
  • Added some options for paying your crew.
  • The sauna at the gym has been slightly buffed.
  • Saints above a certain level now get some better service at St Joe's.
  • Cigars in Slow Club now give some Connoisseur.
  • The sports massage in Palisade has had some work.
  • Sleep now gives some Working on cardio and Working on muscle if you've worked out that day.
  • If you quit working for the clinic or get fired then there's now a timeout before you can restart.
  • You no longer risk getting any Hit/Perception from firing a noisy weapon if your weapon skill is high enough.
  • Hit traits now disappear automatically at level one instead of triggering another card.
  • Removed the action cost for all clothing styles in favour of more subtle exploit prevention.
  • Irene now has a little bit more to say about Angelique.
  • Moved the bondage harness to Outerwear.
  • Dolphin brain sleep options can now sometimes remove Far too tired.
  • The game now stores how much money you spend with the Jags and the Modes, for future purposes.
  • Stat mods are now colour sensitive for whether they're good or bad (rather than just negative or positive).
  • You can turn this setting on or off in options (on by default).
  • You can now toggle hardware acceleration (on by default).
  • Tweaked the display of stats that only ever have a modifier and not their own value.
  • You can now preview clothing items before you buy them.
  • Hovers for stats now show what is modifying them (if anything).
  • Tweaked the layout of the slot tabs.
  • Tweaked the "Something on their mind" cards to prevent them from showing the same thing twice in a row.
  • Made some small performance improvements.
  • Improved the tool tips for some slots.
  • Stat requirements now tell you if they're using the base value.
  • Prevented being able to switch to a locked tab using keyboard shortcuts.
  • Fixed a bug that meant your hand wasn't always cleared properly when moving areas.
  • Stats should now display properly even if an equipped change makes them equal to zero.
  • Corrected the price that Miriam gives you for coke.
  • Fixed that your Carpe diem could get locked on if you had a serious wound (instead of going to zero).
  • Actually fixed Perceived temperature units this time.
  • Fixed some other problems to do with temperature.
  • Fixed a display bug with the implant installation timing on Notes.
  • Tweaked the Notes text for Plastic dreams.
  • Fixed a problem with sleeping at Eastside stacks.
  • Fixed Making a deal costing an incorrect amount of Supply and demand.
  • Fixed a problem with the price of Mind magic.
  • Fixed a bug that meant slots wouldn't lock properly if a slot tab was open.
  • Fixed a bug that let you split up with some NPCs while you were in a relationship with them.
  • Fixed a couple of minor problems with Got a date with Zane.
  • Fixed a possible problem with Need not being reactivated after getting new balls.
  • Fixed a problem with being teetotal at The Road Mender.
  • Lots of typos fixed; thanks for the reports!

Minor update

2021-07-19

  • You'll now get the Another day/Another night card immediately on opening, if it was waiting to happen, instead of after your first action.
  • Dropped the Supply and demand cost of arbitrage and working on a deal slightly.
  • Reverted the typeface change from the last update.
  • Fixed the text in hover tips for slots.
  • Fixed Perceived temperature using only Fahrenheit (you'll need to go and change your setting back and forth).
  • Some other small tweaks and fixes. Thanks for the reports!

Minor update

2021-07-18

  • You can now buy SensPerience spikes in the slums.
  • Another day/Another night now runs slightly faster, so it's easier to keep to a schedule.
  • Perceived temperature now takes glare into account during summer (and therefore clothing that reduces glare).
  • Sex opportunities with your crews have had a little bit of work.
  • The game now records when you first met each NPC (the number will be wrong for ones you already know though).
  • Dying now gives more Following in another's footsteps.
  • Added some variation to some of the results on Gossip/Rumours.
  • Add something for if you were in a relationship with Ann and she's dead.
  • Equipped clothing no longer affects medical and first aid skills directly (but they do indirectly, via Medical conditions).
  • Surgical gloves are now a bit more expendable.
  • You can now take designer amphetamines via your inventory.
  • You can now buy pr0n in Gamble St (if you've opted into that stuff).
  • Osteophyte mutants can now do surgery on themselves.
  • One or two other things for the osteophyte.
  • Changed some typefaces for legibility.
  • The hover text for slots now tells you if you can equip more than one item.
  • Fixed a bug that meant healing wasn't always being displayed (although it was happening).
  • Fixed a bug where items in your inventory and slots weren't using conditional images.
  • Corrected the price for the SafeScan app.
  • Corrected bundled mind magic prices.
  • Fixed a bug that prevented you from getting a new pair of balls if required.
  • Fixed a bug that could prevent Irene from showing up after you save her life.
  • Various smaller bug fixes and typos done. Thanks for all the reports!

Minor update

2021-07-12

  • Apps are now available for all players.
  • You can no longer get a real injury in the first bout of sparring at the Dojo.
  • Some other tweaks at the Dojo.
  • Removed the action cost for entering the gym.
  • Removed the action cost from sorting Sens spikes.
  • You can now bundle and sell snuff spikes.
  • You can now temporarily hide area rumours cards.
  • You can now temporarily hide Got some guns for sale.
  • You can now temporarily hide Picking up odd jobs.
  • You'll now get a reminder when it's implant surgery day at the clinic.
  • Fixed a bug to do with Irene's contact level.
  • Corrected the notes text for implant surgery timing.

There's an app for that

2021-07-11

  • You can now buy apps for your phone.
  • These do various things; mostly interfacing with other hardware.
  • – This feature is being rolled out to a random 20% of characters, with the rest to follow next week.
  • – If you've got the feature you'll know almost straight away (there's a card in the life deck).
  • Medical nanites are now usable with the right app.
  • You can now fast scan various spikes if you've got the right app (not yet implemented for all of them).
  • You can now throw away any snuff spikes that you have.
  • Accelerated bone repair, deep healing and using medical nanites now share a daily limit, but it's been increased.
  • You can now get a nanite flush at the backstreet clinic, allowing the use of the above more often.
  • Removed the action cost for entering the Dojo.
  • Scanning SensPerience spikes now costs an action.
  • Removed core styles from removable items.
  • Fixed a bug with your furry companion being drawn to the wild for too long.
  • Fixed some problems with hunting in the various areas.
  • Fixed a possible bug with entering prison.
  • Fixed a load of smaller bugs and typos. Thanks for all the reports!

Minor update

2021-07-03

  • Reduced weapon wear.
  • The stealing options on Army surplus have been updated.
  • The action costs for revealing and concealing weapons has been removed.
  • You can now discard your personal weapons (not including long weapons yet).
  • The skill drops from wounds have been reduced, but they now give additional temporary drops.
  • The Messing with things limits no longer apply if you've got bad pain.
  • Increased the rate of retraining skills slightly.
  • Max pain now has a sliding cap based on the day you're on (to make things a little easier for newer characters).
  • Getting dates at the various pick-up bars has had some work.
  • The 30 day subscription now has a 25% discount if you're a first time subscriber.
  • You now always start a new life the max Following in another's footsteps that you've gained in any one life, instead of it accumulating between lives.
  • – This isn't applied retroactively; your currently level will be treated as your starting maximum.
  • New artwork.
  • Fixed a bug that prevented Edge comedowns.
  • Fixed a bug with Jax asking you to deal with Ann's needs.
  • Fixed a big that let you write down more training sessions that you'd actually done.
  • Fixed the Overpowered achievement.
  • Fixed a bunch of other smaller bugs. Thanks for all the reports, as ever.

Minor update

2021-06-27

  • More work to bring Dressed to impress closer to working as intended.
  • Absolutely styling now tells you what its combo is.
  • Paying your fuel depot crew at the end of the week is now more flexible.
  • Increased the limits on Messing with things.
  • – This and similar mechanics are only intended to nerf exploits; they shouldn't affect normal play.
  • Increased the limit on max daily stretching.
  • You can always now bring your depot crew up to 12 people.
  • Buffed the weekly fuel sales from your depot.
  • You can now go back to the changing room from Got a change of style.
  • New artwork.
  • Fixed a problem with action results sometimes not appearing.
  • Several more bug fixes; thanks for the reports.

Bugfix release

2021-06-25

  • Fixed a bug with out of date events hanging around.
  • Fixed News from your depot appearing more than once per day.
  • Added confirmations to more options.
  • Fixed a few more minor bugs.

Minor update

2021-06-24

  • The red light district in the slums now requires a route (access should be voluntary).
  • News from your depot has been reorganised and now only appears once per day.
  • Fixed a bug that stopped various blockers decaying as they should.
  • Fixed some problems with the new display for junk dealing stats.
  • Various other tweaks and fixes. Thanks for the reports.

Minor update

2021-06-23

  • Raised the cap on the new limits and speeded up recovery.
  • Taking uppers now removes Gabbed enough?
  • A little new content for the flexible mutant.
  • Reduced the initial pain from black eyes.
  • Buffed the respirator slightly.
  • Junk dealing stats now have their own category.
  • Blocked starting a binge while you're on Go Gas.
  • The new notification sound is now limited.
  • Fixed a problem with getting back into Micky's.
  • Various other smaller tweaks and bug fixes. Thanks for the reports!

Minor update

2021-06-21

  • Street pick-ups have had some work.
  • Immune mutation now helps with Bad shit.
  • Care packages now give cooked human instead of human flesh for cannibals.
  • Phones can now only be used from the equipment slot or pinned card, not from the inventory.
  • Specific injuries no longer block getting a stat boost.
  • Restricted some more overused stuff.
  • More work on smoothing out card pulls.
  • New artwork.
  • Fixed a problem with Tank breathers that meant they were increasing instead of reducing your refresh rate.
  • Fixed still getting jobs from the smugglers even if you quit with them.
  • Many other smaller fixes; thanks for the reports!

Minor update

2021-06-16

  • New, more robust system for dealing with deck tapping (now works purely from draws).
  • You now have to wait for day #2 to spend credits on binges or action refreshes.
  • Reduced the injury risk when sparring at the dojo.
  • Reduced the injury risk on Fighting for profit.
  • Implants from the one-shot clinic are now a little less risky.
  • Made some tweaks to getting Ann clean.
  • New tutorial content.
  • Fixed another potential bug with getting stuck in a changing room.
  • Fixed a bug with Daylight not showing up.
  • Various other bugs and typos fixed; thanks for the reports, as ever!

Minor update

2021-06-14

  • Please note: there was a server problem with Linux during the day where data was unfortunately lost from a couple of new accounts. Please contact [email protected] if you're affected.
  • Nerfed a few things it was possible to overuse.
  • Boosted the weekly sale quantity of fuel from the depot.
  • A few other small tweaks.
  • Fixed a bug that meant assorted spikes were far too cheap from the market.
  • Several other smaller bugs fixed; thanks for the reports!

Minor update

2021-06-13

  • Tweaked implant timings if you're not getting them from the backstreet clinic.
  • There's a little bit of follow-up for Tane's number for some characters.
  • You can now sell bundled crack on Street knowledge.
  • Some additional tutorial content.
  • Blood work and implant installation now show up on Notes.
  • Email preferences are now retained between character lives.
  • New artwork.
  • Possible fix for Linux timer problems.
  • Fixed some potential glitches with the number of draws allowed on the decks.
  • Many other bugs and typos fixed. Thanks for the reports!

Minor update

2021-06-10

  • You're now not nearly as likely to lose a cleaning kit when cleaning your guns.
  • Hiding your mutation now costs an action, to prevent exploits.
  • You can now change your home once free of charge.
  • You now get some free toiletries if you're stuck covered in it in the bordertown (but only once).
  • Overburdened now has a bunch more things on it.
  • Possibly finally fixed the bug with the action timer getting stuck on zero.
  • Fixed a bug that prevented skipping adding your email if you didn't want to on account creation.
  • Fixed a bug with Your home is where your stash is appearing when it shouldn't.
  • Fixed some stuff to do with A meeting at Frank's.
  • The usual range of content bugs and typos fixed; thanks for the reports!

Can I get a confirmation?

2021-06-09

  • Confirmations on certain options are now enabled (plenty more to be added still).
  • More work on the action timer (fingers crossed this time).
  • Colour coding on the main menu (colours still WIP).
  • Your Ohio dollars are now displayed at the top right, above effects.
  • Renamed fatigue to lethargy.
  • Reduced the likelihood of losing toiletries when getting clean.
  • You can now use your breather kit directly from your accommodation if its your home.
  • Another changing room fix.
  • Many other smaller fixes; thanks for the reports!

Bugfix release

2021-06-08

  • Fixed the problem with the action timer sometimes getting stuck on zero (fingers crossed).
  • Fixed the problem with not being able to leave a changing area while wearing the summer dress.
  • Fixed the stat change mouseovers.
  • A few other smaller content fixes.
  • Thanks for the reports, as ever!

Minor update

2021-06-07

  • Some more cards have been made hide-able.
  • Reduced the frequency of some menace cards.
  • Previously-seen tutorial content is now available via your phone.
  • Mousing over a stat change now shows you the current level (where appropriate).
  • Possible fix for timer problems on Linux.
  • A bit more work on the action timer in general.
  • Fixed a bug with neural interfaces not getting unlocked.
  • Fixed a bug on the weird feet mutant.
  • Fixed a bug that was preventing the new breather stuff from showing.
  • Fixed the temperature stuff on a couple of dresses.
  • Various other small bug fixes and tweaks; thanks for the reports.

Inhale/Exhale

2021-06-06

  • Making face errands in the Projects have had some work.
  • Tweaked some prison stuff.
  • You can now hang out at [i]The food stalls[/i].
  • There's some new tutorial material.
  • You can now make your own [i]Breathers[/i].
  • Three new types of breather (still experimental).
  • New Breather mechanics.
  • New "Energy" category in your inventory for breathers and related items.
  • You can bundle and sell all but Basic breathers.
  • Binge mode now requires a confirmation.
  • Some new sound effects.
  • One new music track.
  • You can now adjust the type size.
  • Fixed a bug while getting stuck while sorting heavy ammo.
  • Fixed a potential problem with leaving jail.
  • Fixed a problem with Ann not coming back if she's livid.
  • Various other small fixes; thanks for the reports.
  • As ever, more coming soon.

We don't need no email

2021-06-02

  • You no longer need an email address to sign-up and play.
  • — You'll still need one to buy credits and use access codes, however.
  • The game now keeps track of the number of lives you've saved.
  • Flexible closure no longer helps when making Patterns.
  • Removed the action cost from sorting specific types of ammo.
  • Made some of the clothing mechanics more transparent.
  • Removed some possible exploits from the clothing system.
  • Tweaked the about of FiaF you get on death.
  • Added Style/Blue collar to the thick leather gloves and hi-viz jacket.
  • Additional tutorial content.
  • Fixed the bug with some characters occasionally getting stuck in bars.
  • Fixed some problems with excessive Dressed to impress.
  • Various other smaller typos and bugs fixed; thanks for the reports.

Minor update

2021-06-01

  • Gotta look after your guns has had its frequency reduced.
  • Limited staying at Jax's place a little.
  • Limited accelerated implant installation a little.
  • Limited accelerated bone repair a little.
  • Added the ability to hide some more cards.
  • Fixed a bug with laying low at Jax's place.
  • Buying at the backstreet clinic now shows the proper amount that you'll purchase.
  • The banner images in Jax's place now display properly.
  • Numerous other tweaks and smaller bugs and typos fixed; thanks for the reports.

Minor update

2021-05-30

  • More work's been done on making the timer systems more robust.
  • – You might find that this does something weird to your action count; if you've lost actions please get in touch for a fix.
  • Buying the last two mutations now carries over to future lives.
  • – It's not possible to apply this retroactively, but if your character dies, please ask for a manual fix.
  • Some more work on smoothing out card pulls.
  • Adrenalin now times out on actions (so guaranteed to last a whole chase scene).
  • Improved messaging for subscriber care packages.
  • Covered in it will now slowly flake off over time if you can't wash.
  • Fixed a bug with The rig showing up after completing the quest.
  • Fixed a bug with delivering organs to the clinic.
  • Fixed some bugs with being assessed on organ deliveries by the clinic.
  • Fixed the now-infamous double side alley bug.
  • Fixed a problem with buying multiple mood spikes at Electric Ali.
  • Many other small fixes; thanks for the reports!

Minor update

2021-05-29

  • Pain levels are now capped.
  • You can now sell bundled mind magic while working the streets.
  • Newer characters now get let off On the run much more easily.
  • You can no longer stash cash while involved in a scene.
  • Additional tutorial content.
  • No distractions has been renamed to No interruptions.
  • You can now hide some additional cards.
  • Pain and negative mood cards should now clutter your hand less.
  • Hauling heavy metal can now only be done once but pays a bit more.
  • Got a message now pays a little more.
  • Gotta look after your guns will now tell you which weapons have wear.
  • You can now back out of The tinkerer's wife at the last minute.
  • Fixed a problem with Some heavy scene getting stuck on.
  • Fixed a bug with being Totally wrecked.
  • Fixed many, many, many other small bugs and typos; Thanks for all the reports!

Minor update

2021-05-26

  • Entering the gym and the dojo now costs an action (to prevent possible exploits).
  • Fuelling up from your depot now costs an action (to prevent possible exploits).
  • Dealt with some exploits around changing clothes.
  • Removed the credit-locked option from Nil's girl and replaced it with a tough test.
  • You can now no longer buy vehicles until you're through the gates for the first time.
  • You can now get rid of a concealed Street corner special on Gotta look after your guns.
  • Night hawks now have a way to extend the night.
  • The clinic now accepts bundled organs.
  • HypoStims now work off actions, not time.
  • Character names now appear in the titles for event emails.
  • More cards are now blockable for a day (more coming soon).
  • Bundled organs are now displayed in the inventory properly.
  • Fixed a possible bug with mutant healing.
  • Fixed not being able to sell bundled mood spikes.
  • Fixed a bug with the prison work card still showing up for ex-cons.
  • Fixed new subscribers getting 70 actions instead of 75 (we'll fix existing characters, no need to report).
  • Fixed errant Hunting in the slums (if you have this but it doesn't say who you're after, just sell your progress).
  • Various other bugs and typos fixed; thanks for the reports.

Minor update

2021-05-24

  • The night cycle cards have been spaced out more, so the night should last longer.
  • Impossible has been renamed to Content wall.
  • Cruising in the Projects should now be less frequent.
  • The tinkerer's wife is no longer available on Day #1.
  • You now no longer have to choose a style when getting changed if you don't want to.
  • Rumours and idle chatter at the Border market now rolls the randomisers.
  • Ann can now move into either of your Palisade places.
  • You can now hide A fortune in fuel for a day at a time (more cards to follow).
  • Fixed a problem with Knowing the dump.
  • Fixed a problem with hiding your mutant feet always giving Bitterness.
  • Fixed a problem with paying back loans.
  • Fixed looping exploit at Slow Club.
  • Fixed a problem with A mission for Marie.
  • Fixed a problem with Bloodless.

Bugfix update

2021-05-21

  • Added some additional tutorial content.
  • Action buttons now display the required action cost if they're disabled
  • Sleep options are now more visible.
  • You can now take a nap any time.
  • Anti-psychotics are now more effective at removing Skewed ideas
  • Vehicles bought in the bordertown are now auto-equipped if you don't have living space there.
  • You can now keep the question mark for an avatar if you want.
  • The cost of changing your avatar has been dropped to one credit.
  • Options that cost credits now tell if if they'll be kept for future lives.
  • Removed the credit-locked option from No control.
  • The undocumented keyboard shortcuts have mostly been removed for now.
  • Fixed the bug that prevented free binges being usable before day #1.
  • Fixed a bug with Curtis and Gilbert.
  • Fixed a bug with the Corporate run scene.
  • Fixed the bug with having your chest permanently on display for the triple breasted mutant.
  • Fixed a problem with negative test buffs becoming positive.
  • Fixed a bug with credit usage not always being saved (wow).
  • Fixed a bug that could cause your actions to refill completely shortly after starting a new session.
  • Many other small bug fixes and typo corrections; thanks for the reports!

Breathe with me

2021-05-19

  • Introducing breathers; a new inventory item that will refill your actions.
  • Breathers will come in several different types and there will be an economy for creating your own to "stash" actions, but for now you can get some with this access code: http://cyberpunkdreams.net/accesscode/breathe-me
  • Free care package notification is no longer accidentally hidden.
  • Care package explanation has been improved.
  • Binges now last for 90 minutes.
  • You now need to be on day #1 to use a paid binge.
  • Action refreshes now cost two credits, not three.
  • Making an alt character now costs 50 credits.
  • Basic action limit is now 50, not 40.
  • Subscribers' action limit is now 65, not 60.
  • Action limit changes are applied retroactively; you'll need to reload but please contact support if your limit hasn't changed.
  • There will probably be more tweaks to the action system to come.
  • Fixed a bug with not all tutorial content showing up.
  • FAQs have been updated.
  • Vampires can get some free blood with this access code: http://cyberpunkdreams.net/accesscode/blood-music
  • Bug with sometimes getting a database error when trying to resurrect a character has been fixed.
  • Many typos fixed; thanks for the reports!

Bugfix update

2021-05-18

  • Fixed tutorial notes for Got a message.
  • Fixed problem with blank Tower card appearing.
  • Added The mercy crew to the firing range.
  • Fixed problem with trying to use a street name that's already taken when resurrecting a character.
  • Possible fix for not being able to wash off Covered in it.
  • Fixed some possible desync causes.

Minor update

2021-05-17

  • Possible fix for sometimes failing to launch properly on Linux.
  • Fixed some problems with achievements being awarded when they shouldn't.
  • Some kind of toiletries is now a requirement for heavier bathing choices.
  • Fixed a problem with subscribers not having Palisade access.
  • Added some additional help content on key cards.
  • You can now only refresh actions once you're onto Day #1.

Hotfix release

2021-05-15

  • Fixed bug with creating alt characters on subscribed accounts.
  • Fixed clear hand button firing even when your hand is empty.
  • Fixed a problem with being asked for the rent too soon.
  • Various typos and smaller bugs fixed; thanks for the reports!

Minor update #2

2021-05-14

  • Hardware on Gamble St now uses Bigger quantities.
  • Locked equipment icon is now an "L".
  • More work on the sound effects.
  • Achievements for beta players will port to Steam.
  • Some additional bug fixes.

Minor update

2021-05-14

  • Cleaned up some spike stuff.
  • You can now opt out of receiving emails per character.
  • Some interface tweaks.
  • Additional and change sound effects.
  • Some prison clothing tweaks.
  • New artwork.

SFX

2021-05-11

  • We now have interface sound effects (work in progress).
  • You can alter sound effect volume and turn them off entirely in the options dialog.
  • Notifications are now saved until you clear them, so not lost on exit or switching character.
  • The server is now on launch infrastructure.
  • Added another way to get knowledge of the forgers.
  • You can now (rarely) get locked into only madness.
  • New artwork.
  • The usual array of bug fixes. Thanks for the reports!

Minor update

2021-05-03

  • The game now reminds you if you've not verified your email.
  • You can now request a verification email from in-game.
  • "Or groups" of required stats are now presented a bit better.
  • There's a new occurrence in the Projects.
  • You can now buy basic toiletries in the border market
  • Phones have been reworked slightly to allow for more different types.
  • Because of this your phone will be unavailable until Another day/Another night runs, but please ask for a fix if you're desperate.
  • Noodle bar rent has been changed to use the day counter.
  • Organ collecting for the clinic has been changed to use the day counter.
  • New artwork.
  • Explicit adult artwork as been censored at Steam's behest.

Minor update

2021-04-28

  • You can now buy toiletries at the Facilities in the bordertown and dump.
  • New artwork.
  • One new music track.
  • Linux icon somewhat less horrible.

We have a Linux

2021-04-27

  • The game is now available on Linux.
  • You should just be able to download and run it from Steam as usual, if you have a key.
  • Built and tested on Ubuntu, so should work on other Debian builds (and others?)
  • Testing and feeack appreciated.
  • (The app icon currently looks terrible.)
  • Fixed some recently reported bugs (all platforms).

Access Protocol

2021-04-25

  • The welcome screen now shows if an update is required, and when the last update was.
  • All server requests now check that you've got the latest game version.
  • The back-end login system has had some work, so you'll probably need to log in again.
  • The voyeur temperament has been renamed to watcher.
  • Temperament card frequency has been tweaked.
  • There's a new opportunity for the trickster in the dump.
  • There's a little bit more content for Ferguson.
  • You can now spend FiaF with Raff at the beginning for extra gear (probably not very balanced yet).
  • You can now bundle and sell grenades.
  • A lot of achievements have been implemented.
  • Fixed some problems with implant prices.
  • Some minor tweaks to the dojo's content.
  • Some minor tweaks to the slum's gym.
  • Added missing travel options.
  • The open card header is now slightly less tall on smaller screens.
  • Improved display performance on the various progress display tabs.
  • Some more organisation on progress display tabs.
  • New artwork.
  • You'll get a "Click me" tutorial on the deck images for a bit, but it should disappear before long.
  • Lots of typos and bugs fixed, plus the usual minor tweaks. Thanks for all the reports, as ever.

Smooth as silk

2021-04-05

  • The game now has music; about 30 mins in total at the moment.
  • Subscriptions have been overhauled and are now at account level.
  • Various other small changes around this, including a dedicated subscription dialog.
  • There's a now welcome screen.
  • And options dialog.
  • You can now choose to display temperature in C or F.
  • Cleaned up and improved character, account and various other dialog boxes.
  • Removed the tray icon.
  • You can now get a massage in Palisade.
  • You can now travel directly from the market or Interstate to Palisade.
  • All organs can now be bundled.
  • Selling organs on the street now uses bundles.
  • You can now sell bundled organs via your inventory.
  • New artwork.
  • Fixed the bug with the screen going blank when clicking through quickly.
  • Cleaned up a load of server interaction stuff.
  • Many other small typos and bugs fixed. Thanks for the reports!

For older changelogs, back to 2020-08-05, please check out our Discord: https://discord.gg/XeY36k9